Proposal

Main paper can be found here.

  • An optimized GPU version of TSP solver using Iterative Hill Climbing (IHC) technique
  • Paper limits itself to 100-cities with 100,000 random restarts.
  • However, the techniques suggested here can be generalized

Summary

  • each thread works on one of the climbers.
    • continues to perform the 4851 2-opt moves in each IHC step, until convergence
    • FYI, $$4851 = \frac{(100 - 1) * (100 - 2)}{2}$$
  • after convergence of each climber, a global atomicCAS is performed in order to update the best solution found so far
  • they only compute the incremental TSP cost instead of computing the full path cost inside IHC step and only compute the global path cost after convergence
  • all threads continue to fetch their next climber from a global queue until it is exhausted
  • distance matrix is assumed to be pre-computed (for edge weights)